Portfolio and Works
Contact
Games
20??
Sole Developer
TBA
2025
Gameplay Programmer
McRidley's
2025
3D Artist
Technical Artist
2018
3D Artist
Technical Artist
2017
Technical Artist
2016
3D Artist
Environment Art
WorldUV
WorldUV is a Blender addon I made to speed up basic unwrapping for environment art. This tool adds Hammer Editor-style triplanar UV unwrapping to Blender. Faces save their parameters for easy adjusting and copying to other faces.
Level Design
Whitefrost is a Team Fortress 2 map I made with an uncommon three control point layout. It was iteratively designed with regular playtesting and has careful consideration for guiding player movement, preventing overpowered sight-lines, and providing alternate routes with a mix of high and low ground. It also has unique spawn timing and capture duration to mitigate the risk of fast one-sided rounds, which other maps of the format have addressed with longer distances and easier defensive layouts, which can lead to stalemates. The small size and careful balance of this map has made it a favorite in the 4vs4 competitive format.
Character Modeling
Hard Surface Modeling
Tools
Photos






































