Jadeite

indie game developer - 3D generalist

  • currently:  solo project coming soonish...

  • previously:  Nexile, Rec Room, KBY Software

  • Uppsala University alum - 2019

Contact

Games

20??

Sole Developer

TBA


2025

Gameplay Programmer

McRidley's


2025

3D Artist
Technical Artist


2018

3D Artist
Technical Artist


2017

Technical Artist


2016

3D Artist

Environment Art


WorldUV

WorldUV is a Blender addon I made to speed up basic unwrapping for environment art. This tool adds Hammer Editor-style triplanar UV unwrapping to Blender. Faces save their parameters for easy adjusting and copying to other faces.

Level Design

Whitefrost is a Team Fortress 2 map I made with an uncommon three control point layout. It was iteratively designed with regular playtesting and has careful consideration for guiding player movement, preventing overpowered sight-lines, and providing alternate routes with a mix of high and low ground. It also has unique spawn timing and capture duration to mitigate the risk of fast one-sided rounds, which other maps of the format have addressed with longer distances and easier defensive layouts, which can lead to stalemates. The small size and careful balance of this map has made it a favorite in the 4vs4 competitive format.

Character Modeling

Hard Surface Modeling

Tools

Photos